Iclone - Real-Time 3D Filmmaking - 3D character animation
Changing your character's shoes
Changing Your Character's Shoes
You can give your character shoes based on one of the templates
within the iClone application. You can then customize the shoes if you like.
To change your character's shoes:
1.Open
either a project you have created yourself, or one of the existing template
projects. Do this by clicking the Project button and double clicking one of the projects
in the file manager pane. If you saved a project after reading the previous
tutorial, use that project. Remember, your custom projects are in the Custom
tab, and the predefined template projects are in the Template tab.
2.When
the project has loaded, either click the Avatar button and the Shoes button;
or click the Shoes option in the drop down menu.
3.From
the Template tab in the file manager pane, double-click shoes to use for your
character.
The shoes you selected are applied to your character. If
you want to adjust your new shoes, select the Modify tab.
You can adjust the brightness, contrast, hue, and
saturation of the shoes you selected. You can also replace
the map file or launch an external texture editor to
modify the map image with Map Setting functions. See Multiple
Channel Texture Mapping for details.
If you like the result, you may want to add your new upper body to the list of
custom upper bodies.