Contents

Welcome to Reallusion iClone
About iClone
Version Information for New Features
System Requirements
Key Features
Path for Design Assets and Projects
Performance Issue and Tuning
What's New
What's New in iClone 2
Online Content Store
Getting Started
Creating 3D Films in Real-time
Creating a Virtual 3D Head
Importing Photo Image
Defining the Facial Angle
Adjusting the Facial Boundary
Adjusting the Angle and Orientation of the Face
Adjusting Feature Points and Contours
Matching Face Color with Skin Color
Creating a Complete 3D Character
G1 and G2 Characters
Changing the Character's Hair
Changing Your Character's Upper Body
Changing Your Character's Lower Body
Changing Your Character's Shoes
Adjusting the Skin Tone of Your Character
Outfits for G2 Characters
Animating Your Character
Adding a Music Track
Setting the Scene
Adding a Camera Movement
Setting the Light
Adding SFX Effects
Exporting an iClone Video
Introducing the User Interface
Navigation Pane
The Tools Menu
Camera Control Bar
3D Real-time Viewer (Preview Window)
Play Bar and Play Control Pane
Time Setting Panel
File Manager
Timeline Editor
Preference
Temp Folder
Select Texture Editor
Show Grid and Select Color
Render Quality and Shader Options
Anti Alias
Texture Size
Show FPS
Defining a Project
Set Default Startup Conditions
Revert
Creating a Character
Single, Multiple and Non-character Projects
G2 Characters
Higher Skin Texture Detail
More Realistic Posing
9 Types of Natural Human Base
Custom Wardrobe Design - CloneCloth
Comparison Chart of G1 and G2 Characters
Avatar
Character
Character Body Style
Character Position and Orientation
Importing a Character
CloneCloth - Creating Your Own Fashion Designs and Collections
Modifying CloneCloth or Single Mesh G2 Characters
Modify Shoes
CloneCloth Tutorial
Hair
Changing Hair Color and Texture
Adjusting Size and Position of Hair
Importing a Hair Model
Upper Body
Adjusting Color of the Upper Body
External Texture Editor of the Upper body
Lower Body
Adjusting Color of the Lower Body
External Texture Editor of the Lower Body
Shoes
Adjusting Color of Shoes
External Texture Editor of the Shoes
Accessories
Adding Accessories
Adjusting Size and Position of Accessories
Importing Accessories
Importing Effect3D Studio Objects as Accessories
Modifying the Textures of the Accessories
Removing Accessories
Adjusting Skin Tone
Creating a Head
Loading Facial Image
Photo Enhancement
Auto Fitting
Adjusting Facial Boundaries
Adjusting Facial Angle and Orientation
Adjusting Feature Points and Contours
Adjusting the Profile
G2 Head Connection Issues
Adjusting the Facial Texture
Face Adjustment
Eyes
Teeth and Mouth
Adding Motion to a Character
Motion
Importing Motion
Launching the Motion Editor
Using BVH Motion Converter
Anti Foot Sliding
Changing Motion Speed
Removing Motion
Music
Synchronizing Music and Motion
Motion Speed and Music Offset
Importing Music
Removing Music
Facial Animation
Importing a Vocal WAV File
Recording
Selecting an Emotion
Expression Strength
Launching CrazyTalk
Importing a CrazyTalk Script
CrazyTalk - Introducing the CrazyTalk Timeline
CrazyTalk - Applying Facial Expressions from Templates
CrazyTalk - Creating Custom Expressions
CrazyTalk - Applying Head Movements
CrazyTalk - Applying Eye Movements
CrazyTalk - Lip-synchronizing
More about CrazyTalk and iClone Facial Expression
Removing Facial Animation
Hands
Applying Hand Gesture Template
Using Timeline Editor to Animate Hands
Adjusting Scene Settings and Other Effects
2D Backgrounds
Setting Colors
Importing Images
Display Mode
3D Scenes
Moving, Rotating and Scaling
Importing a 3D Scene
Using LivePlants
Removing a 3D Scene
3D Props
Adding 3D Props
Moving, Rotating and Scaling
Merging Props
Live Prop Animation
Props and Custom 3D Scene Generation
Importing 3D Props
Importing Effect3D Objects
Removing Props
Camera
Camera Routines
Camera Lens Function
Camera Position
Focus Camera to the Selected Object
Large Scene Camera
Adjusting Camera Target
Lock Camera to Character
Animating Camera
Lighting
Adding a Lighting Scheme
Lighting Control
Ambient Brightness
Animating Lights
Saving Customized Lights
Lighting and Shadow
Direct Picking
Direct Picking and Manipulating Selected Objects
Removed Character and Bounding Box
Animation Timeline Editing
Add Linkage between Objects and Characters
Basic Operation
Examples
Example - Riding a Horse (Character to Prop)
Example - Puppeteer (Character to Character)
Example - Ferris Wheel (Prop to Prop)
Rules of Linkage
Multiple Channel Texture Mapping
Types of Maps
Modifying Maps
UV Reference
Replacing and Regenerating UV Reference
Mapping Method
SFX
SFX - Particle
Structure of Particle System
Generating Particles
Adjusting Particles
Adjusting Emitters
Particle Helper
Moving, Rotating Emitters
Using Helpers
Example Projects
SFX - Fog
Adding Fog
Adjusting Fog
Exporting
Export Function and Supported File Formats
Exporting an Image
Exporting a Video
Exporting an Image Sequence
Exporting in MMS Format
Exporting to Mobile Devices
Setting Render Area
Tips and Suggestions
Hints and Tips
Keyboard Shortcuts
Troubleshooting
Troubleshooting
Frequently Asked Questions
Technical Support and Feedback
Contacting Reallusion

 
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Iclone - Real-Time 3D Filmmaking - 3D character animation
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File Manager

The file manager is contained in the panel on the right of the screen and is used for managing and adjusting the various iClone 3D files including models, animation and more contents associated with a project and the parameters associated with those contents.

Please see Path for Design Assets and Projects for more details about the folders in which all files are stored.

Contents are displayed as tiles by default, but contents can also be displayed as listed icons or thumbnails. Click the content display button to cycle through the contents display options. click the list category headers to sort the content by Name, Size or Date created for quick access to content selection.

View Mode 1

View Mode 2

View Mode 3

 

In most cases the file manager has three tabs, Template, Modify, and Custom. The Template tab contains all the predefined template contents. The Modify tab contains the various configurable parameters for the currently selected contents. The Custom tab contains all the custom contents you have created with iClone and saved to the various Custom asset libraries.

The file manager changes according to the current mode. For instance, if you click the project button to enter project mode, the file manager Template tab displays the project template files. Double-click a project template to apply it. The Modify tab contains parameters for changing the current project. The Custom tab contains all the projects that you have previously saved.

 

Apply, Add and Overwrite

The 3 buttons below the file manager:

Apply: Apply the selected content to the current scene, the same action as double-clicking the content thumbnail.

Add: Add the current editing content to the Custom tab for later use in any iClone project.

Overwrite: select an item then click Overwrite button to replace the selected one with the content from the current project. Only contents in the Custom tab can be over-written.