If you want to design clothing for the upper body of your character, please
follow the steps:
Apply the G2 character's upper/lower body in the Template Gallery.

Click Modify tab in the File Manager, scroll down to
the Map Setting group.

Press the Launch
button of the
diffuse map setting. It will open the diffuse for
the cloth in the image-editing software.
-
Paint or edit the image in accordance with the body mesh. Remember to save it.

-
Press the Launch
button of the
opacity map setting. The opacity texture will be opened in the image-editing
software in grayscale format.
-
Paint the part you want to
cut off in black, white for clothing that will be seen or paint in gray to make the cloth semi-transparent. Save
the texture image.

"How does opacity work?" (Black = transparent, Gray
= Semi-transparent, White = Opaque)
-
Save the image in your image editor and then click the Update
button in iClone to
apply the customized texture to your model.
-
You can click the Export
button to save the texture of the
cloth for further use or for packaging the texture map for a Texture Pack.