Performance Issue and Tuning
The smoothness of real-time production is heavily determined by the hardware
performance, polygon number, and layering of texture and visual effects.
Besides the speed of 3D hardware devices, the 3D real-time performance is
determined by the following factors in priority
1. Shader (Quick Shader is always quicker, but turns off the real-time viewing of advanced 3d
effects)
2. Polygon Number
3. Self-cast Shadow - Blur Quality (the higher blur quality the
more resource intensive)
4. Bump on meshes (multiple mesh with bump will increase the performance requirements)
5. Number of Lights (esp. with Cast Shadow)
6. Timeline User Interface
This section illustrates the concepts behind iClone performance and provides
performance tuning techniques.
>> see
shortcuts to toggle effects on/off and for performance observation
Quick Shader vs. Pixel Shader
Quick Shader supports diffuse map, opacity map and drop shadow. It's a
rather simplified pipeline allowing higher frame rates for real-time
interaction, and higher frame rate of animation playback.
Pixel Shader supports real-time bump, normal map, vertex shader,
self-shadow, glow, reflection, etc.; however, it takes a more complicated
rendering pipeline.
For users without a high-end graphics card, the speed performance
for producing large scale polygon projects can be improved. Users can
disable the Pixel Shader mode for faster scene creation and manipulation of
streamline production.
Simply turn on the Pixel Shader option to see the
real-time rendered scene in the preview window after you have completed the
editing.
Users can easily switch between Quick Shader and Pixel Shader via
Preference Panel, or hotkey Ctrl-F1
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Individual Effects:
Individual effects can be turned off to improve the speed performance.
Timeline Interface
If your computer performance is slow during project playback, the redraw on
the Timeline could be part of the reason. Try turning off the Timeline
interface if you wish to increase the playback performance. Auto-key editing
is still effective even when Timeline interface
is turned off.
Memory Size on the 3D Graphics Card
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Graphic card memory size matters with the overall texture size.
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If you wish to create a real-time high-resolution, multiple texture project,
you need to have a graphics card with large enough memory size to hold all
the textures in the memory buffer.
Build a Productive Working Environment for Real-time Film
Production
A Fast Enough 3D Graphics Accelerator
Please visit our website to see the list of the iClone compatible 3D graphics card:
http://www.reallusion.com/iclone/ic_requirements.asp
Dual Monitor for Multi-task Editing
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Users might need to turn on 10 tracks of the timeline for animation
editing; and at the same time edit motion, do further facial animation, or
fine-tune textures in imaging software. To work with multiple tasks, equipping
your work environment with dual monitors could be a very effective
arrangement. It can save the hassle on switching applications, making it able to view the result in real-time instantaneously. 
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