Contents

Welcome to Reallusion iClone
About iClone
Version Information for New Features
System Requirements
Key Features
Path for Design Assets and Projects
Performance Issue and Tuning
What's New
What's New in iClone 2
Online Content Store
Getting Started
Creating 3D Films in Real-time
Creating a Virtual 3D Head
Importing Photo Image
Defining the Facial Angle
Adjusting the Facial Boundary
Adjusting the Angle and Orientation of the Face
Adjusting Feature Points and Contours
Matching Face Color with Skin Color
Creating a Complete 3D Character
G1 and G2 Characters
Changing the Character's Hair
Changing Your Character's Upper Body
Changing Your Character's Lower Body
Changing Your Character's Shoes
Adjusting the Skin Tone of Your Character
Outfits for G2 Characters
Animating Your Character
Adding a Music Track
Setting the Scene
Adding a Camera Movement
Setting the Light
Adding SFX Effects
Exporting an iClone Video
Introducing the User Interface
Navigation Pane
The Tools Menu
Camera Control Bar
3D Real-time Viewer (Preview Window)
Play Bar and Play Control Pane
Time Setting Panel
File Manager
Timeline Editor
Preference
Temp Folder
Select Texture Editor
Show Grid and Select Color
Render Quality and Shader Options
Anti Alias
Texture Size
Show FPS
Defining a Project
Set Default Startup Conditions
Revert
Creating a Character
Single, Multiple and Non-character Projects
G2 Characters
Higher Skin Texture Detail
More Realistic Posing
9 Types of Natural Human Base
Custom Wardrobe Design - CloneCloth
Comparison Chart of G1 and G2 Characters
Avatar
Character
Character Body Style
Character Position and Orientation
Importing a Character
CloneCloth - Creating Your Own Fashion Designs and Collections
Modifying CloneCloth or Single Mesh G2 Characters
Modify Shoes
CloneCloth Tutorial
Hair
Changing Hair Color and Texture
Adjusting Size and Position of Hair
Importing a Hair Model
Upper Body
Adjusting Color of the Upper Body
External Texture Editor of the Upper body
Lower Body
Adjusting Color of the Lower Body
External Texture Editor of the Lower Body
Shoes
Adjusting Color of Shoes
External Texture Editor of the Shoes
Accessories
Adding Accessories
Adjusting Size and Position of Accessories
Importing Accessories
Importing Effect3D Studio Objects as Accessories
Modifying the Textures of the Accessories
Removing Accessories
Adjusting Skin Tone
Creating a Head
Loading Facial Image
Photo Enhancement
Auto Fitting
Adjusting Facial Boundaries
Adjusting Facial Angle and Orientation
Adjusting Feature Points and Contours
Adjusting the Profile
G2 Head Connection Issues
Adjusting the Facial Texture
Face Adjustment
Eyes
Teeth and Mouth
Adding Motion to a Character
Motion
Importing Motion
Launching the Motion Editor
Using BVH Motion Converter
Anti Foot Sliding
Changing Motion Speed
Removing Motion
Music
Synchronizing Music and Motion
Motion Speed and Music Offset
Importing Music
Removing Music
Facial Animation
Importing a Vocal WAV File
Recording
Selecting an Emotion
Expression Strength
Launching CrazyTalk
Importing a CrazyTalk Script
CrazyTalk - Introducing the CrazyTalk Timeline
CrazyTalk - Applying Facial Expressions from Templates
CrazyTalk - Creating Custom Expressions
CrazyTalk - Applying Head Movements
CrazyTalk - Applying Eye Movements
CrazyTalk - Lip-synchronizing
More about CrazyTalk and iClone Facial Expression
Removing Facial Animation
Hands
Applying Hand Gesture Template
Using Timeline Editor to Animate Hands
Adjusting Scene Settings and Other Effects
2D Backgrounds
Setting Colors
Importing Images
Display Mode
3D Scenes
Moving, Rotating and Scaling
Importing a 3D Scene
Using LivePlants
Removing a 3D Scene
3D Props
Adding 3D Props
Moving, Rotating and Scaling
Merging Props
Live Prop Animation
Props and Custom 3D Scene Generation
Importing 3D Props
Importing Effect3D Objects
Removing Props
Camera
Camera Routines
Camera Lens Function
Camera Position
Focus Camera to the Selected Object
Large Scene Camera
Adjusting Camera Target
Lock Camera to Character
Animating Camera
Lighting
Adding a Lighting Scheme
Lighting Control
Ambient Brightness
Animating Lights
Saving Customized Lights
Lighting and Shadow
Direct Picking
Direct Picking and Manipulating Selected Objects
Removed Character and Bounding Box
Animation Timeline Editing
Add Linkage between Objects and Characters
Basic Operation
Examples
Example - Riding a Horse (Character to Prop)
Example - Puppeteer (Character to Character)
Example - Ferris Wheel (Prop to Prop)
Rules of Linkage
Multiple Channel Texture Mapping
Types of Maps
Modifying Maps
UV Reference
Replacing and Regenerating UV Reference
Mapping Method
SFX
SFX - Particle
Structure of Particle System
Generating Particles
Adjusting Particles
Adjusting Emitters
Particle Helper
Moving, Rotating Emitters
Using Helpers
Example Projects
SFX - Fog
Adding Fog
Adjusting Fog
Exporting
Export Function and Supported File Formats
Exporting an Image
Exporting a Video
Exporting an Image Sequence
Exporting in MMS Format
Exporting to Mobile Devices
Setting Render Area
Tips and Suggestions
Hints and Tips
Keyboard Shortcuts
Troubleshooting
Troubleshooting
Frequently Asked Questions
Technical Support and Feedback
Contacting Reallusion

 
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Iclone - Real-Time 3D Filmmaking - 3D character animation
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Performance Issue and Tuning

The smoothness of real-time production is heavily determined by the hardware performance, polygon number, and layering of texture and visual effects.  

Besides the speed of 3D hardware devices, the 3D real-time performance is determined by the following factors in priority

1. Shader  (Quick Shader is always quicker, but turns off the real-time viewing of advanced 3d effects)

2. Polygon Number

3. Self-cast Shadow - Blur Quality (the higher blur quality the more resource intensive)

4. Bump on meshes (multiple mesh with bump will increase the performance requirements)

5. Number of Lights (esp. with Cast Shadow)

6. Timeline User Interface

This section illustrates the concepts behind iClone performance and provides performance tuning techniques.

>> see shortcuts to toggle effects on/off and for performance observation

Quick Shader vs. Pixel Shader 

Quick Shader supports diffuse map, opacity map and drop shadow. It's a rather simplified pipeline allowing higher frame rates for real-time interaction, and higher frame rate of animation playback.

Pixel Shader supports real-time bump, normal map, vertex shader, self-shadow, glow, reflection, etc.; however, it takes a more complicated rendering pipeline. 

For users without a high-end graphics card, the speed performance for producing large scale polygon projects can be improved. Users can disable the Pixel Shader mode for faster scene creation and manipulation of streamline production.

Simply turn on the Pixel Shader option to see the real-time rendered scene in the preview window after you have completed the editing.

Users can easily switch between Quick Shader and Pixel Shader via Preference Panel, or hotkey Ctrl-F1

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Individual Effects:

Individual effects can be turned off to improve the speed performance.  

  • Users can use frame rate display (fps) to see the playback performance  (hotkey: Ctrl-F)

  • Observe the overall polygon count 

    You can check the total polygon number in the project by pressing Face Count button in Project - Modify Panel .

    For real-time production, it's better to keep the whole scene with nor more than 50K polygon to ensure the best frame rate and smooth interactivity for editing.

Timeline Interface

If your computer performance is slow during project playback, the redraw on the Timeline could be part of the reason. Try turning off the Timeline interface if you wish to increase the playback performance. Auto-key editing is still effective even when Timeline interface is turned off. 

Memory Size on the 3D Graphics Card

  • Graphic card memory size matters with the overall texture size.

  • If you wish to create a real-time high-resolution, multiple texture project, you need to have a graphics card with large enough memory size to hold all the textures in the memory buffer.

Build a Productive Working Environment for Real-time Film Production

A Fast Enough 3D Graphics Accelerator

Please visit our website to see the list of the iClone compatible 3D graphics card:
http://www.reallusion.com/iclone/ic_requirements.asp

Dual Monitor for Multi-task Editing 

  • Users might need to turn on 10 tracks of the timeline for animation editing; and at the same time edit motion, do further facial animation, or fine-tune textures in imaging software. To work with multiple tasks, equipping your work environment with dual monitors could be a very effective arrangement. It can save the hassle on switching applications, making it able to view the result in real-time instantaneously. 

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