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Texture Size
You can assign the maximum texture
size for real-time rendering. The larger the texture size, the more the video
RAM needed. If you encounter texture map problems, try setting a smaller
texture size.
To set the texture size:
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Click the Preference button to display
the preferences dialog box.

Select a texture size from the Texture Size
drop-down list.
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Click the OK button when finished.
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Tips:
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Your
textures may look blurry when you apply them to large objects or view them in
a close-up. This could be
resulted from the maximum allowable texture size.
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The
default texture size setting for iClone is 512
x 512. This setting determines
the maximum allowable texture size.
Therefore, if any texture is larger than 512
x 512, after you apply it to a
3D object, the texture size will be scaled down to 512
x 512 (pixel as unit), which
results in the blurry look
of your texture.
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Users
can define the maximum allowable texture size applied to 3D objects in
Texture Size Setting tool in the Preferences
menu. If
you have high-resolution textures,
you can set the texture size higher
(from
1,024 x 1,024 to 4,096 x 4,096) to maintain your original texture quality.
Since texture images take your graphics
card memory, please consider the overall texture budget for the optimized
visual quality.
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256 x 256
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2048 x 2048
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