Contents

Welcome to Reallusion iClone
About iClone
Version Information for New Features
System Requirements
Key Features
Path for Design Assets and Projects
Performance Issue and Tuning
What's New
What's New in iClone 2
Online Content Store
Getting Started
Creating 3D Films in Real-time
Creating a Virtual 3D Head
Importing Photo Image
Defining the Facial Angle
Adjusting the Facial Boundary
Adjusting the Angle and Orientation of the Face
Adjusting Feature Points and Contours
Matching Face Color with Skin Color
Creating a Complete 3D Character
G1 and G2 Characters
Changing the Character's Hair
Changing Your Character's Upper Body
Changing Your Character's Lower Body
Changing Your Character's Shoes
Adjusting the Skin Tone of Your Character
Outfits for G2 Characters
Animating Your Character
Adding a Music Track
Setting the Scene
Adding a Camera Movement
Setting the Light
Adding SFX Effects
Exporting an iClone Video
Introducing the User Interface
Navigation Pane
The Tools Menu
Camera Control Bar
3D Real-time Viewer (Preview Window)
Play Bar and Play Control Pane
Time Setting Panel
File Manager
Timeline Editor
Preference
Temp Folder
Select Texture Editor
Show Grid and Select Color
Render Quality and Shader Options
Anti Alias
Texture Size
Show FPS
Defining a Project
Set Default Startup Conditions
Revert
Creating a Character
Single, Multiple and Non-character Projects
G2 Characters
Higher Skin Texture Detail
More Realistic Posing
9 Types of Natural Human Base
Custom Wardrobe Design - CloneCloth
Comparison Chart of G1 and G2 Characters
Avatar
Character
Character Body Style
Character Position and Orientation
Importing a Character
CloneCloth - Creating Your Own Fashion Designs and Collections
Modifying CloneCloth or Single Mesh G2 Characters
Modify Shoes
CloneCloth Tutorial
Hair
Changing Hair Color and Texture
Adjusting Size and Position of Hair
Importing a Hair Model
Upper Body
Adjusting Color of the Upper Body
External Texture Editor of the Upper body
Lower Body
Adjusting Color of the Lower Body
External Texture Editor of the Lower Body
Shoes
Adjusting Color of Shoes
External Texture Editor of the Shoes
Accessories
Adding Accessories
Adjusting Size and Position of Accessories
Importing Accessories
Importing Effect3D Studio Objects as Accessories
Modifying the Textures of the Accessories
Removing Accessories
Adjusting Skin Tone
Creating a Head
Loading Facial Image
Photo Enhancement
Auto Fitting
Adjusting Facial Boundaries
Adjusting Facial Angle and Orientation
Adjusting Feature Points and Contours
Adjusting the Profile
G2 Head Connection Issues
Adjusting the Facial Texture
Face Adjustment
Eyes
Teeth and Mouth
Adding Motion to a Character
Motion
Importing Motion
Launching the Motion Editor
Using BVH Motion Converter
Anti Foot Sliding
Changing Motion Speed
Removing Motion
Music
Synchronizing Music and Motion
Motion Speed and Music Offset
Importing Music
Removing Music
Facial Animation
Importing a Vocal WAV File
Recording
Selecting an Emotion
Expression Strength
Launching CrazyTalk
Importing a CrazyTalk Script
CrazyTalk - Introducing the CrazyTalk Timeline
CrazyTalk - Applying Facial Expressions from Templates
CrazyTalk - Creating Custom Expressions
CrazyTalk - Applying Head Movements
CrazyTalk - Applying Eye Movements
CrazyTalk - Lip-synchronizing
More about CrazyTalk and iClone Facial Expression
Removing Facial Animation
Hands
Applying Hand Gesture Template
Using Timeline Editor to Animate Hands
Adjusting Scene Settings and Other Effects
2D Backgrounds
Setting Colors
Importing Images
Display Mode
3D Scenes
Moving, Rotating and Scaling
Importing a 3D Scene
Using LivePlants
Removing a 3D Scene
3D Props
Adding 3D Props
Moving, Rotating and Scaling
Merging Props
Live Prop Animation
Props and Custom 3D Scene Generation
Importing 3D Props
Importing Effect3D Objects
Removing Props
Camera
Camera Routines
Camera Lens Function
Camera Position
Focus Camera to the Selected Object
Large Scene Camera
Adjusting Camera Target
Lock Camera to Character
Animating Camera
Lighting
Adding a Lighting Scheme
Lighting Control
Ambient Brightness
Animating Lights
Saving Customized Lights
Lighting and Shadow
Direct Picking
Direct Picking and Manipulating Selected Objects
Removed Character and Bounding Box
Animation Timeline Editing
Add Linkage between Objects and Characters
Basic Operation
Examples
Example - Riding a Horse (Character to Prop)
Example - Puppeteer (Character to Character)
Example - Ferris Wheel (Prop to Prop)
Rules of Linkage
Multiple Channel Texture Mapping
Types of Maps
Modifying Maps
UV Reference
Replacing and Regenerating UV Reference
Mapping Method
SFX
SFX - Particle
Structure of Particle System
Generating Particles
Adjusting Particles
Adjusting Emitters
Particle Helper
Moving, Rotating Emitters
Using Helpers
Example Projects
SFX - Fog
Adding Fog
Adjusting Fog
Exporting
Export Function and Supported File Formats
Exporting an Image
Exporting a Video
Exporting an Image Sequence
Exporting in MMS Format
Exporting to Mobile Devices
Setting Render Area
Tips and Suggestions
Hints and Tips
Keyboard Shortcuts
Troubleshooting
Troubleshooting
Frequently Asked Questions
Technical Support and Feedback
Contacting Reallusion

 
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Iclone - Real-Time 3D Filmmaking - 3D character animation
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What's New in iClone 2

 

Direct Picking and Manipulating Selected Objects (version 2.5)

  • Double click to select and edit characters, accessories and props from inside the 3D preview window.

  • Objects selected in the 3D window will automatically be highlighted and corresponding Modify panels will be opened.

  • Direct move and rotate any picked objects using hotkeys – move: alt + arrow keys, rotate: ctrl + left/right, up and down: ctrl + up/down.

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    Add Linkage between Objects and Characters (version 2.5)

  • Characters can be seated in moving cars, mounted to ride a horse, bike or any vehicle.

  • Characters linked to moving objects will animate while following the motion of the object which they are linked to.

  • Characters or props can be linked to other characters, accessories or props so the position, scale and rotation data applies to both parent and child objects.

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    Large Scene Camera & Camera Snap hot-keys (version 2.5)

  • Press the "E" key to quickly auto level the camera back to the upright position if the camera gets tilted.

  • Press the "F" key to zoom the camera view to the front of the selected object.

  • Press the "Home" key to view the selected object from top right position.

  • Rotate and orbit camera to the “F” or “Home” keys focused objects.

  • Camera templates for medium, large and extremely large scale scenes. Film large cityscapes, terrains, architecture and more.

  • Large camera templates remove the error of sky clipping issues.

  • G2 Avatar (2nd Generation) - The evolution of the advanced avatar

  • 9 all new Base Character Body Shapes add multiple combinations for enhanced actor appearance.

  • High detailed texture design (1024 x1024), close-up shots reveal high quality texture resolution for rich character design.

  • Natural character motion and posing with improved skeletal bone structure and avatar rigging design.

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    CloneCloth - Custom character clothing to cut and design

  • Simple clothing creation using any image editor.

  • Dual- layer CloneCloth characters feature outer garments able to reveal the inner skin when cut to fit.

  • Sheer cloth using simple grayscale color for transparent apparel.

  • Additional clothing customization with bump, reflection, and glowing effects using the multi-texture editing feature.

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    Real-time Special Effects - Particle Effects

  • Add completely customizable visual SFX with particle templates for instant generation of magic, jet thrusters, sparks and blood. Add natural elements including fire, smoke, water, leaves, rain, and snow. Digital Text Effects, Revolving Tunnels, plus custom user-defined visual effects created and controlled by a full featured graphic user interface.

  • Particle emitters can be attached to any scene object, such as a character or animated props to generate dynamic particle trailing effects, e.g. rockets burst with flaming engine fire and smoke puffs from the exhaust pipe of a racing car.

  • Easy to operate particle behavior modify panel allows users to customize diffuse and opacity maps, particle emitter strength, size, velocity, color, quota, life cycle, gravity position and more for unlimited creative control.

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    Real-time Special Effects - Fog

  • Create a sense of atmospheric depth in any 3D scene by generating instant Fog featuring simulated light attenuation.

  • Alter Fog parameters to adjust the fog color, thickness, and depth using preset templates or the simplified fog editor inside the Modify Panel.

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    LivePlants for 3D Scenes

  • Real-time optimized foliage displays multiple trees, flowers and grass, simultaneously adding natural moving life to 3d scenes.

  • Plants sway along with wind for dynamic display while filming.

  • High-resolution rendering enhances close-up shots, revealing LivePlants high level of detail.

  • Viewing distance level of detail for efficient rendering.

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    High Speed Rendering & HD Resolution Video Output

  • Support both HD 720p (1280x720) and HD 1080p (1920x1080) standard.

  • More than 68 frames per second DVD size rendering output (based on NVIDIA 7600).

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    Automatic Motion Retargeting

  • Anti-foot sliding, removes the foot sliding effect when applying motion data to different body scales, the repaired footstep will fit on the ground when moving with anti-foot sliding applied.

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    Texture Export

  • All the textures you modified can be saved for further use. Especially for the garment textures.

  • Load and Save (Export) texture files for characters, props and accessories.

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        Miscellaneous

    • Saved characters will keep attached accessories and props with the character VNS file. (Particle emitters are not included)

    • Normal maps affect the surface region like bump with higher degree of detail. Simple low-poly models can appear as detailed 3D objects using Normal Maps.

    • Objects with multiple textures are supported with individual texture editing capability.